Virtual Rehabilitation


Virtual rehabilitation is a technology enhanced therapeutic method used for patients with conditions ranging from musculoskeletal problems, to stroke-induced paralysis, to cognitive deficits. This approach is called "VR-augmented rehabilitation." Alternately, VR can replace conventional interventions altogether, in which case the rehabilitation is "VR-based." If the intervention is done at a distance, then it is called "Tele Rehabilitation." Simulation exercises for post-stroke patients have been developed using a "teacher object" approach or a video game approach. Simulations for musculo-skeletal patients use virtual replicas of rehabilitation devices (such as rubber ball, power putty, and peg board). Phobia-inducing virtual environments are prescribed for patients with cognitive deficits. Utilizing the fund allotted under RARRC Project a virtual rehabilitation unit has been set up at NIPMR. A technical committee has been constituted for finalizing specifications and e-tender has been issued. Based on the technical and financial bids the tender has been finalized and the work has been awarded to the lowest bidder. An amount of Rs.2800000/- has been utilized for this purpose. The Virtual rehabilitation Unit in NIPMR is the most modern system utilizing immersive technology.